Each spot on the floor has a 50% chance to pop up in the time before generating the reward.A button in the middle of a smaller 3 x 3 grid.A button in the middle of a 5 x 5 grid with ~1/2 of the buttons missing.RNG button, 3 types, each generating a random reward:.This time the puzzle will definitely be solved when you reach the bottom row.You can find one of three different things behind cracked wall secret rooms: You can determine which lights you need to toggle from the following table.Īfter you have pressed the buttons in the top row, you now apply the Light Chasing algorithm again (i.e. If so, there are only 7 possible configurations.ĭepending on which configuration you are left with, you need to toggle some lights in the top row. This may have solved the puzzle already, but is more likely that there will now be some lights left on in the bottom row. chase the lights all the way down to the bottom row). Repeat this step for the second, third and fourth row. The top row will then have all it's lights off. To begin, you turn out all the lights on the top row, by toggling the lights on the second row that are directly underneath any lit lights on the top row. If you are so completely stuck on a puzzle, and you just want to get it over with, there is an algorithm by which you can solve any puzzle - albiet not with the minimum number of moves. MODE 2 is similar to MODE 1, except that all the puzzles were randomly generated by a computer. If you solve a puzzle in more than 10 steps over the minimum number of moves, a lighted “X” will appear on screen and you will have to try again before advancing to the next puzzle. If you go over the minimum number of moves, the number of moves you exceed by will flash on your display, but you can still proceed to the next puzzle as long as you do not exceed 10 moves. Lights Out will then automatically display the next puzzle. When you solve a puzzle in the minimum number of moves, you will be rewarded with a blinking light show. The challenge of Lights Out is to solve a puzzle in the minimum number of moves required. Solving a beginning puzzle can be as few as 6 steps, while the more advanced puzzles could require up to 15 steps. MODE 1 enables you to solve 50 pre-programmed puzzles, each one more difficult from the last. Green - Sounds, but no Music are enabled.Yellow - Sounds and Music are disabled.Blue - Music, but no Sounds are enabled.In the main menu, the sound option is a quad state, represented by four colors, which are as follows: Once you start to solve some of the 50 puzzles in MODE 1, you can try your hand at MODE 2, which features over 1000 puzzles. Later puzzles get progressively more challenging, requiring a little more brain power to solve. ![]() The first puzzles are simple, to help you get a feel for the game, and get the basic logic of LIGHTS OUT. Your goal is to solve each puzzle in the fewest number of moves, or steps. Moreover, when you toggle a light, it not only changes that light, but it also changes the adjacent lights (those that are directly above, below, or next to the toggled light).Įvery puzzle in the game has a solution. Lights that are on will shut off, and lights that were off will turn on. The problem is that every toggle of a light has an effect on the puzzle. The object of the puzzle is simple - turn the LIGHTS OUT. You are holding in your hands the most addictive, brain boggling puzzle ever created. The homebrew was presented in the GBAX 2003 Coding Competition.
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